

- #FALLEN ENCHANTRESS LEGENDARY HEROES CRASH FIX HOW TO#
- #FALLEN ENCHANTRESS LEGENDARY HEROES CRASH FIX WINDOWS#
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#FALLEN ENCHANTRESS LEGENDARY HEROES CRASH FIX HOW TO#
Please find out how to turn Optimus off, or add Fallen Enchantress to any such list where it stops making the decision and stays in gfx boost mode while the game runs.


Reshade 0.09 tracelog: pastebin.Your IP address has been temporarily blocked due to a large number of HTTP requests. Additionally, SweetFX effects are applied, and there is no slowdown in FPS. However, closing the error pop-up the game will load fine. The game is calling a file called 'DXAtlasWin.exe', which is crashing.
#FALLEN ENCHANTRESS LEGENDARY HEROES CRASH FIX WINDOWS#
No error reported during game load.Ġ.6.5, 0.9 - Causes the game to pop-up a Windows error 'Atlas texture could not be generated'. Here are the Reshade versions tested and the results:Ġ.14, 0.15 ,0.16 ,0.17 - FPS slowdown as described above. Older versions of Reshade don't impact the FPS, though the game spews an error during load.

That particular issue is fixed with 0.17.1 now. Observation: The GPU usage remains unchanged (about 10-20% on a GTX680 in this early game test) when this happens, however CPU usage more than doubles, and the CPU cooling fans spin up to accommodate. Replied by crosire on topic ISSUE Legendary Heroes Looks like this was caused by the games use of D3DX9, which constantly attempted to get a reference to the ReShade module, forcing ReShade's hooking manager to kick in multiple times a frame (and that thing is slow). Toggling SweetFX off makes no difference, just Reshade being loaded bottoms the FPS. With Reshade, drops to 5-10, even with just lumasharpen enabled. Plays a bit like CIV, top-down isometric view.įPS is usually solid at 60.
